Nico Ell
Unreal Developer 💼 Threedy GmbH
M. Sc. Computational Visualistics 👨🎓 University Koblenz
Videos, interactive examples and details about my master thesis on ocean simulation combining FFT and Shallow Water Simulation.
Research project implementing meshlet based backface and frustum culling and studying the possibilities and challenges of NVIDIA's Task and Mesh Shader pipeline.
Grass is largely responsible for the look and feel of fertile landscapes. Its rendering in real-time applications with emphasis on seamless combination of geometric grass blades and image-based billboard representations was the topic of my bachelor thesis.