About Me

Hi, my name is Nico Ell. I currently live near Frankfurt, Germany and have a passion for computer graphics, GPU programming and visualization. In my youth, the interest in digital art soon developed into the wish for a more generative and programmatic approach. My studies in computational visualistics helped me a lot in this, and especially the capabilities of GPUs sparked my interest.

At a high level, I enjoy developing software which creates something visual or enables others in their creative process. At a low level, I want to continuously improve my understanding of hardware to squeeze out the last bit of performance.

The video game industry offers such an environment where I can live my passion. However, I also see interesting challenges in many other areas including filmmaking, medical applications, augmented and virtual reality, simulation, automotive or Big Data.

Career & Education

Senior 3D System Engineer
Threedy GmbH
Unreal & web rendering, custom-cache data, systems and services.
September 2026 – present
Unreal Developer
Threedy GmbH
Industrial Unreal Plugin Development
2024 – August 2026
Graphics Programmer
Limbic Entertainment GmbH
Game Development in Unreal Engine
2020 - 2024
Master Thesis
Limbic Entertainment GmbH & Institute for Computational Visualistics
Real-time rendering and plausible simulation of oceans
2020
M. Sc. Computational Visualistics
University Koblenz
Personal focus on computer graphics
2020
Bachelor Thesis
Institute for Computational Visualistics
Generation, rendering and simulation of grass and meadow
2018
B. Sc. Computational Visualistics
University Koblenz
Computer graphics, computer vision and image processing
2011 - 2018

Contact

Nico Ell
nico@nicoell.dev
Liebigstraße 13A
63225 Langen (Hessen)